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|3/07||Carl Bass reintroduces T-Splines for Rhino||View|
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|12/07||Footwear modeling with T-Splines 3.3 for Rhino||View|
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Akira74 wrote:To make the boolean cuts, all T-spline objects are converted to Rhino-objects and I can't seem to get these back to Rhino-objects.
Akira74 wrote: (Again want to export the box-mode structure, because the meshes I get from all other commands are horrible).
Akira74 wrote:I simply can't choose these objects for conversion to T-splines.
Akira74 wrote:And even if I cut, will this new T-spline be similar to the old one? (Because I already made a lot of manual changes to the original ellipsoid)
Akira74 wrote:to clarify, I actually need a coarse closed polygon for the program that uses the *.stl file. It shouldn't have more than 1-2k polygons, but the meshes created from Rhino or T-Spline surface are needlessly fine with more than 500k polygons. The only good combination up to now was the box mode *.obj with a little ReduceMesh refinement.
Akira74 wrote:And since I spend considerable time manually cleaning that *.obj-mesh I'd like to re-use it and somehow combine it with the flat rectangular box.
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